About This GameA lot of options. You can build up tiles with different buildings, go to the production of wheat, wood, stone or faith. Or create a balanced option. One option will be good for later abdication and getting gold, the other for hero leveling, the third, for example, for a quick restart, and so on.You can choose the pantheon (from several options - in a sense, how the pantheon is selected in Civilization 5), and then choose religion and god. Each pantheon has its own effect, and each god has 3 perks, and every perk has its own effect also. In addition, for the gods, you can choose religious servants. There is a lot of combinations. You can build an academy and hire a hero. Hero fights for tiles. You can choose a hero class. And before each fight, you can choose a weapon, shield and helmet. Again, many options. The game gradually opens new content, new strategies of the game appear from it. And since idle games involve restarts, you can restart for profit and at the same time try a different combination and strategy. b4d347fde0
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Game updated (Ver. 153):
Version 144/144b. Game Updated (New pantheon, bugfixes, panheon improvements):
Bugfixes. Game updated (added new empire bonuses and finisher bonuses):
Version 147
This is a pretty big update, but in general it is for players who have already reached the empire bonuses (for the first bonus you need to get 15 tiles). The finisher bonuses are strong but expensive bonuses (they cost 10 empire points). Among such bonuses there is an opportunity to buy tiles for faith, to reduce or increase the time of the ritual, to interrupt hero's celebration (so the hero could capture another tile), etc... . Game updated (Divine Trials): Trials Of The Gods (aka Divine Trials) have been added! This update took quite a lot of time, because I needed to create trials for each god. Otherwise the gods would be unequal. Each god give you 3 trials. After each trial is completed, a reward is given. In the future, most likely, I will add more trials. . Steam Cloud Backup: First of all, during the early access, I wanted to implement a Steam cloud save system. Now I have added a simple cloud save implementation: a backup save is created every few seconds. Then it is saved to the cloud. If in some way local save file is lost, a backup save from the cloud will be used instead.
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